選用的「雲端備份與同步」會把閱讀進度、書籤與畫重點存到你自己的 Google 雲端硬碟(資料夾 Reboku_EPUB_Reader),讓你換裝置也能接著讀。這個功能預設關閉;它只用 Google 的 drive.file 授權,只看得到 Reboku 自己建立的檔案,開發者沒有伺服器、也看不到你的資料。
Reboku is an Android eBook reader for EPUB, CBZ, PDF, TXT and Markdown, with custom layout, vertical text, highlights, search and read-aloud; it works offline and does not track you.
Optional cloud backup & sync stores your reading progress, bookmarks and highlights in your own Google Drive (folder Reboku_EPUB_Reader); it is off by default and uses the drive.file scope, so the app sees only the files it created. The developer runs no server and cannot see your data.
Get it on Google Play. Privacy policy: https://blog.dino9021.com/2026/10/reboku-privacy.html. Contact: Reboku.app@gmail.com.
也可以到裝置的「設定 → 應用程式 → 口袋派對 → 儲存空間 → 清除資料」,你的同意選擇會一起清掉,下次開啟應用程式時,需要的話會再問你一次。這也會清掉應用程式存在你裝置裡的全部資料,包括你的點數(見〈這個應用程式在你裝置裡存了什麼〉;登入 Google Play 遊戲的人,點數會從 Play 遊戲存檔回來)。
沒有網路時,遊戲照樣能玩。
這個應用程式在你裝置裡存了什麼
下列資料存在你的裝置裡。登入 Google Play 遊戲時,其中的「點數」、「『沒有全螢幕廣告』到幾點」與「安裝編號」會另外存一份到你自己的 Play 遊戲存檔(見〈Google Play 遊戲存檔〉);除此之外不會傳給開發者或任何第三方,其他的只存在這台裝置:
應用程式第一次開啟時在你裝置上另外隨機產生的一串亂數,用來標記點數紀錄是這一次安裝的。它不含任何個人資訊。編號本身存在 Android 系統備份不會帶走的地方:清除資料、重新安裝或從備份還原之後,都會換一組新的(點數紀錄裡記著的舊編號,和其他本機資料一樣可能被備份);登入 Google Play 遊戲時會跟著點數存進你自己的 Play 遊戲存檔,開發者看不到。
進遊戲的次數
用來決定什麼時候該出現下一則全螢幕廣告(在那之後第一局自然結束時出現)
你匯入的字型檔
你自己選的字型,複製一份到應用程式自己的資料夾裡
點數
賺了多少、用了多少、用點數解鎖了哪些東西(每一項付了幾點)、試玩用了幾次,以及今天的各項計數(開啟應用程式、玩完幾局、看了幾則廣告、用點數玩了幾次、換了幾分鐘沒有全螢幕廣告、幸運轉盤今天轉了幾次、轉到幾點、停在哪一格);還沒入帳、先記著的那一局;最近一次同步看到的各裝置今天與昨天的計數。登入過 Google Play 遊戲時,另外記著那個帳號的代號(由 Google Play 遊戲玩家 ID 算出的一段雜湊,不是玩家 ID 本身,只存在這台裝置、不放進存檔),換帳號時把前一個帳號的點數另存在這台裝置上。每一筆都附一個驗證碼,用來發現被改過的點數;驗證不過時,原樣另存一份留在這台裝置上
「沒有全螢幕廣告」到幾點
你用點數換的時段什麼時候結束
上一次回到應用程式時的廣告時間
用來做到「最多 4 小時一次」
看完但還沒算進去的影片廣告
萬一看完影片的那一刻應用程式被關掉,下次打開、登入 Google Play 遊戲並連上網路時補給你那 1 點
購買狀態
你買過哪一個內購、限時體驗包是什麼時候買的 —— 只是 Google Play 查詢結果的備份,沒有網路時照樣能用;不含付款資料,也不含你的 Google 帳號
解除安裝這個應用程式,上面全部會從裝置上一併消失。開發者沒有備份;登入 Google Play 遊戲的人,點數與兌換的項目會從自己的 Play 遊戲存檔回來;內購的購買紀錄在 Google Play,用同一個 Google 帳號重新安裝就會還原。
Google 的廣告程式也會在你的裝置上存它自己的資料(例如你在同意畫面做的選擇),依 Google 的政策處理。
Android 的系統備份:如果你的裝置開著系統備份,Android 可能會把上面這些本機資料備份到你自己的 Google 帳號,重新安裝時還原。那是你帳號裡的備份,開發者看不到;你可以在裝置的系統設定裡管理或關閉。安裝編號除外:編號本身不會被備份,還原之後會產生新的一組(點數紀錄裡記著的舊編號,和其他本機資料一樣可能被備份)。
網路
遊戲本身不需要網路。所有題庫都包在安裝檔裡,離線也能完整玩。
網路用在三件事:Google 的廣告程式連到 Google 的伺服器載入廣告;內購時應用程式透過 Google Play 確認、還原你的購買(Google Play 的內購元件也會連到 Google);登入 Google Play 遊戲時,應用程式透過 Google Play 遊戲服務登入、讀寫你的 Play 遊戲存檔(見〈Google Play 遊戲存檔〉)。另外,取得點數一定要登入 Google Play 遊戲並連上網路。
付款完全由 Google Play 處理,應用程式與開發者不會收到、也不會儲存你的付款資料(卡號等)。應用程式只在你的裝置裡記錄你買過什麼、限時體驗包是什麼時候買的,並向 Google Play 查詢來確認、還原你的購買(更換裝置或重新安裝時,用同一個 Google 帳號就會還原);查詢不經過開發者的任何伺服器(本應用程式沒有自己的伺服器)。退款之後,下次連上 Google Play 時會回到沒有購買的狀態;限時體驗包到期就結束。
應用程式裡的點數只能這樣取得:登入 Google Play 遊戲後送的登入禮(每個 Google 帳號 100 點;按〔刪除遊戲存檔〕之後,下一次同步時會再送一次)、每天開啟應用程式、玩遊戲、看廣告(包括幸運轉盤);每一種都要登入 Google Play 遊戲並連上網路才拿得到(見〈Google Play 遊戲存檔〉)。點數不能用錢買,也不能換成錢。
Google Play 遊戲存檔
登入:應用程式開啟時會自動嘗試登入 Google Play 遊戲;還是沒有登入時,開啟應用程式可能會跳出〈登入 Google Play 遊戲〉視窗(勾了「以後不要再問」就不再跳),也可以在商品中心按〔登入 Google Play 遊戲〕;裝置沒有安裝 Google Play 遊戲時,另有〔安裝 Google Play 遊戲〕打開 Play 商店的頁面。這個應用程式沒有自己的帳號系統。
存在哪裡:你自己 Google 帳號裡的 Play 遊戲存檔,由 Google 保管;開發者讀不到,也沒有副本(Google 的說明:「Your Play Games Services enabled game can only read/write the authenticated player's data for that game.」)。
Google 處理的資料:Google Play 遊戲服務依 Google 自己的政策處理你的玩家身分(玩家名稱、頭像),也為了服務元件的穩定收集分析與診斷資料;傳輸以 HTTPS 加密。
取得點數要連上網路:登入時,開啟應用程式、玩完一局、看廣告、幸運轉盤的點數,應用程式要先向 Google 確認過才給;網路不通時會顯示「網路不通,無法取得點數」,開啟應用程式的 5 點等連上網路、回到應用程式時再給。看廣告之前就不通,那一則廣告不會播;看完才不通,那 1 點留著,下一次開啟應用程式(或下一次在商品中心看廣告)時,登入著而且連上網路就補上。玩完一局時網路不通,那 1 點先記著,當天連上網路就入帳,過了當天就不給。
沒有登入時:拿不到點數(開啟應用程式、玩完一局、看廣告、幸運轉盤都不給;玩完一局的 1 點會先記著,當天登入 Google Play 遊戲就入帳,過了當天就不給)。第一次開啟時解開的比手畫腳、誰是臥底照樣能玩;這台裝置裡已經有的點數與兌換的項目照樣能用,但只存在這台裝置。應用程式會提醒你並說明怎麼登入;購買不受影響。
刪除:在商品中心按〔刪除遊戲存檔〕(現在登入著 Google Play 遊戲、或這台裝置上的點數紀錄同步過 Google Play 遊戲的,要登入著而且連上網路;都沒有的,只刪這台裝置上的存檔)。前一種情況,雲端的點數存檔會換回第一次開啟的狀態(0 點、只解開比手畫腳與誰是臥底),雲端另外只留上面那一份重置紀錄,這台裝置上的存檔也一起回到第一次開啟的狀態;同一個帳號的其他裝置下一次同步時也會換回第一次開啟的狀態。下一次同步時會再送一次登入禮。購買不受影響。按下之後,如果應用程式還沒確認刪除已經送到雲端、這台裝置就斷線,刪除要等它下一次連上網路才會送到雲端 —— 那段時間你其他裝置取得的點數也會一起被清掉。應用程式會提醒你讓這台裝置保持連上網路、留在那一頁,直到顯示已經刪除。
在 Google 那邊刪除:你也可以在 Google Play 遊戲或 Google 帳戶刪除 Google 為遊戲保存的資料(Google 的說明:「Users can delete their account and all associated games data collected by Google through their Play Games profile or Google MyAccount.」)。
資料分享與販售
開發者不分享、不販售、不交換任何資料,因為開發者手上沒有你的資料。廣告程式收集的資料由 Google 處理,見上面〈廣告〉那一節。內購的付款由 Google Play 處理,見上面〈購買〉那一節。Play 遊戲存檔由 Google 保管在你自己的帳號裡,見上面〈Google Play 遊戲存檔〉。
依 Google Play「資料安全」的分類,這些由廣告程式傳給 Google 的資料屬於收集與分享。應用程式透過 Google Play 遊戲服務存進你 Play 遊戲存檔的資料,以及遊戲服務處理的玩家身分,依同一個分類屬於收集。
資料保存與刪除
開發者:沒有伺服器,不保存任何你的資料,所以也沒有要刪除的。
存在你裝置裡的資料:一直留在你的裝置上,直到你清除資料或解除安裝這個應用程式(見〈你的權利〉)。
你的 Play 遊戲存檔:存在你自己的 Google 帳號,直到你按〔刪除遊戲存檔〕(存檔換回第一次開啟的狀態,只另外留重置紀錄),或在 Google Play 遊戲、Google 帳戶刪除遊戲的資料(見〈Google Play 遊戲存檔〉)。
Google 的廣告程式收集的資料:由 Google 依它自己的政策保存與刪除,見 Google 隱私權政策。
傳輸安全:應用程式不傳送任何資料給開發者;廣告程式傳給 Google 的資料以 TLS 加密,Play 遊戲服務的資料以 HTTPS 加密傳送。
The developer collects no data about you. The app has no accounts of its own, and the developer runs no server. When you are signed in to Google Play Games, your points are kept in your own Google account (Play Games saved games), where the developer cannot read them (see "Google Play Games saved games").
The app shows Google AdMob ads: to serve them, Google's ad code collects the data listed under "Ads" below and handles it under Google's own policies.
In-app purchases are paid through Google Play; neither the app nor the developer gets your payment details (see "Purchases").
What the developer collects
Nothing. The developer runs no server, and the app never sends your settings, play history, or anything you type to the developer.
Specifically, the developer does not receive any of the following:
Name, email address, phone number, or any contact information
Contacts, photos, videos, files, or calendar
Microphone or camera
Your settings, play history, ratings, or quiz password
Data collected by the ad code is received and handled by Google; see the next section.
Ads (Google AdMob)
Where ads appear
A banner ad along the bottom of the screen.
After every few game entries (roughly the 6th to the 10th), when a round next ends naturally and its result is on screen, an "Ad starting soon" notice shows for about 1.5 seconds and then a full-screen ad appears; the next-step buttons (such as Play again) appear after you close it. If you tap the screen, press Back or leave the app before that, it is skipped and moved to a later round. No ad appears when you enter a game, and two of the games (情報員靠邊站, 海龜湯) never show this ad.
When you come back to the app after it has been in the background for more than 60 seconds, a full-screen ad may appear (at most once every 4 hours; never right when you first open the app).
When you yourself tap the "watch an ad, get 1 point" button (看一則廣告,得 1 點) in the Store (商品中心), a video ad plays; watch it to the end and you get 1 point, up to 10 times a day. It plays only when you are signed in to Google Play Games and online (see "Google Play Games saved games"). If you don't tap it, it never plays.
When you open the Lucky Spinner (🎡 幸運轉盤) from the Store (商品中心) and tap "watch an ad to spin" (看廣告轉一次), a video ad of the same kind plays; the wheel spins only after you watch it to the end, up to 3 spins a day. It plays only when you are signed in to Google Play Games and online. These ads do not count toward the 10 above and do not give that 1 point. If you don't tap it, it never plays.
During a "no full-screen ads" period that you got with points, neither kind of full-screen ad above appears; the banner ad still shows.
If you own the standard pack, or during a trial pack: no app-open, interstitial or banner ads appear. Rewarded ads that you tap for yourself (watch an ad for a point, the Lucky Spinner) are still available and the ad code still starts, so "What Google's ad code collects" below still applies to you.
What Google's ad code collects (as published by Google)
Device and account identifiers: the Android advertising ID, the app set ID, and, if applicable, other identifiers related to accounts signed in on the device
Approximate location: estimated from your IP address. This is not GPS; the app has no location permission.
App interactions: for example app launches, taps, and video ad views
Diagnostics: performance of the app and the ad code, such as launch time, hang rate, and energy use
It is used for advertising, analytics, and fraud prevention, and it is encrypted in transit with TLS.
Regions where consent is required (for example the European Economic Area, the UK, and Switzerland)
The app first shows Google's consent screen (Google User Messaging Platform). Until you make a choice, or it is confirmed that your region does not need one, the app does not start loading ads.
What you can control
Reset or delete your advertising ID in your device's system settings (the location varies by device; usually Settings → Google → Ads, or Settings → Privacy → Ads).
To change the choices you made on the consent screen: in the app, go to Settings (設定) → Other (其他) → Ad privacy options (廣告隱私權選項). This row appears only in regions where consent is required; it is normal not to see it elsewhere.
You can also go to your device's Settings → Apps → Party Games → Storage → Clear data. Your consent choices are cleared with it, and the next time you open the app you are asked again where required. This also clears everything the app stores on your device, including your points (see "What the app stores on your device"; if you are signed in to Google Play Games, your points come back from your Play Games saved game).
With no network, the games still work.
What the app stores on your device
The following is stored on your device. When you are signed in to Google Play Games, your points, when a "no full-screen ads" period ends, and the installation number are also copied to your own Play Games saved game (see "Google Play Games saved games"); apart from that, nothing here reaches the developer or any third party, and the rest stays on this device only.
Stored
Why
Your settings
Appearance, text size, speech rate, chosen voice, per-game options
Play history
Which levels you have played, how often you played each game, when each game was started and which category was picked, and how the Lucky Spinner last broke
Your ratings
So you can see what you rated before
Quiz password
The one you set yourself, stored as plain text
A random number
A random string generated on your device the first time you open the app. It stops the same item being rated twice and is used to compute the verification code on your points record (see "Points"). It contains no personal information and stays on this device.
Installation number
Another random string generated on your device the first time you open the app. It marks your points record as belonging to this installation. It contains no personal information. The number itself is kept where Android system backup does not reach: after you clear the app's data, reinstall, or restore from a backup, a new one is created (older numbers recorded in your points record may be backed up along with the rest of that data). When you are signed in to Google Play Games it is saved with your points in your own Play Games saved game, which the developer cannot see.
Game-entry count
Decides after which entry the next full-screen ad is due; it appears at the next natural end of a round
Fonts you import
The font file you picked, copied into the app's own folder
Points
How many you earned and spent, what you unlocked with them (and how many points each cost), how many trials you used, and today's counts (opening the app, rounds finished, ads watched, plays paid with points, minutes of "no full-screen ads" redeemed, how many times you spun the Lucky Spinner today, how many points it gave and where it last stopped); a finished round held until it can be credited; and each device's counts for today and yesterday as last seen in the cloud. If you have signed in to Google Play Games, also a code for that account (a hash derived from your Google Play Games player ID, not the ID itself; kept on this device only, never put in the saved game), and when you switch accounts, the previous account's points are kept aside on this device. Every entry carries a verification code used to detect points that were altered; if a check fails, an unchanged copy is kept on this device
When "no full-screen ads" ends
When the period you got with points runs out
Time of the last ad on returning to the app
Makes "at most once every 4 hours" work
Video ads watched but not yet counted
If the app is closed at the very moment you finish a video, you get that 1 point the next time you open the app while signed in to Google Play Games and online
Purchase status
Which in-app purchase you bought and when you bought the trial pack — only a copy of what Google Play reports, so it still works offline; it holds no payment details and not your Google account
Uninstalling the app deletes all of it from your device. The developer holds no backup. If you are signed in to Google Play Games, your points and what you unlocked with them come back from your own Play Games saved game; in-app purchases are kept by Google Play, and reinstalling with the same Google account restores them.
Google's ad code also stores its own data on your device (for example the choices you made on the consent screen), handled under Google's policies.
Android system backup: if system backup is on for your device, Android may back this on-device data up to your own Google account and restore it when you reinstall. That backup lives in your account; the developer cannot see it, and you can manage or turn it off in your device's system settings. The installation number is the exception: the number itself is not backed up, and a new one is created after a restore (older numbers recorded in your points record may be backed up along with the rest of that data).
Network
The games themselves need no network. All question banks ship inside the install file, so everything works offline.
The network is used for three things: Google's ad code connects to Google's servers to load ads; for in-app purchases the app asks Google Play to confirm and restore your purchases (Google Play's purchase components also connect to Google); when you are signed in to Google Play Games, the app signs in and reads and writes your Play Games saved game through Google Play Games Services (see "Google Play Games saved games"). Also, earning points always requires being signed in to Google Play Games and online.
The app does not connect to any server of the developer's; the developer has none.
Text-to-speech
Several games can read text aloud. Please read this part carefully:
Speech uses your device's own speech engine (Android text-to-speech), not a service of ours and not a third-party service.
The text read aloud is game content built into the app. It is not your personal data.
To be honest about the limit: once we hand the text to the speech engine you selected, what happens to that text is up to that engine. Some engines (Google's, for example) may send text to the cloud to synthesize it. That is outside our control, and that engine's own privacy policy applies. You can see which engine you use, and switch to a fully offline one, under Settings → System → Languages & input → Text-to-speech.
So that reading can finish after you turn the screen off, the app starts a foreground service and keeps the device awake while it reads. These are used only for reading aloud and collect and send no data.
Speech does not use the microphone. Text-to-speech reads words out; it does not listen to you. This app has never requested microphone permission, and you can confirm that in your system permission settings.
Permissions the app declares
In versions after 1.2, the app itself never shows a permission prompt. (Version 1.2 and earlier asked for the notification permission when reading aloud; later versions no longer ask.)
In a few cases (for example tapping an ad while offline) Google's ad code may ask for the notification permission. That is Google's code, not the app itself.
Permission
Purpose
INTERNET, ACCESS_NETWORK_STATE
The ad code connects to load ads; Google Play's in-app purchase components also connect to Google; Google Play Games Services connects to Google to read and write your saved game
The app itself uses them to keep reading aloud after the screen turns off. Components brought in by the ad code also declare FOREGROUND_SERVICE and WAKE_LOCK
POST_NOTIFICATIONS
Android requires a foreground service to post a notification, so the permission is declared. The app itself never requests it at runtime; the "reading aloud" notification is visible only if you turn on this app's notifications yourself in system settings
com.android.vending.BILLING
Google Play in-app purchases
This app does not request: microphone, camera, location (neither precise nor approximate location permission), contacts, storage, or phone.
Children
This app targets users 13 and older. It is not designed for children.
Some content carries a suspenseful, mildly scary tone: the Soup game's themes rated 驚悚 (scary). In the Soup game's settings (遊戲設定), the rating (分級) can be set to 闔家歡樂 (family-friendly) so that only family-friendly themes are listed. The content rating reflects this, and parents can decide accordingly.
Purchases
The app offers two Google Play in-app purchases:
Standard pack (one-time purchase): permanently unlocks every game, every feature and every look (including ones added later), and removes the app-open, interstitial and banner ads. Paid question packs are not included.
Time-limited trial pack (1 day): unlocks everything (including all question packs) for the period and shows no app-open, interstitial or banner ads during it. It does not renew automatically; when it ends, the look returns to the default, and you can buy it again whenever you like.
Payment is handled entirely by Google Play; neither the app nor the developer receives or stores your payment details (card number and so on). The app only records on your device what you bought and when you bought the trial pack, and asks Google Play to confirm and restore your purchases (on a new device or after reinstalling, the same Google account restores them); this check does not pass through any server of the developer (the app has none). After a refund, the app returns to the unpurchased state the next time it reaches Google Play; the trial pack simply ends when its time is up.
Points in the app can only be obtained this way: a sign-in gift once you are signed in to Google Play Games (100 points per Google account; after you tap "Delete game save" (刪除遊戲存檔), it is given again at the next sync), and by opening the app each day, playing, and watching ads (including the Lucky Spinner). Every one of these requires being signed in to Google Play Games and online (see "Google Play Games saved games"). Points cannot be bought with money and cannot be exchanged for money.
Google Play Games saved games
Signing in: the app tries to sign in to Google Play Games automatically when it opens. If you are still not signed in, the app may show a "Sign in to Google Play Games" window when it opens (it stops once you tick "don't ask again" (以後不要再問)), and you can also tap "Sign in to Google Play Games" (登入 Google Play 遊戲) in the Store (商品中心). If the device does not have the Google Play Games app, an "Install Google Play Games" (安裝 Google Play 遊戲) button opens its Play Store page. The app has no accounts of its own.
What is saved: your points record (how many you earned and spent, how many trials you used, what you unlocked with them, how many points each cost and when, and each device's counts for today and yesterday), when a "no full-screen ads" period ends, when the save was written, and the installation number of each installation; plus a separate "reset record" holding only how many times you reset, when, and a random number (the points record carries the same values). Both carry a verification code (computed from a key built into the app and the code for your account, and used to detect a save that was altered; neither your account nor that code is stored in it). The save's description shows your current points. It holds no name, contact details or payment details.
Where it is kept: in the Play Games saved games of your own Google account, kept by Google; the developer cannot read it and keeps no copy (Google: "Your Play Games Services enabled game can only read/write the authenticated player's data for that game.").
Data Google handles: Google Play Games Services handles your player identity (gamertag, avatar) under Google's own policies, and collects analytics and diagnostics data to keep its components stable; it is encrypted in transit with HTTPS.
Earning points needs a connection: while you are signed in, the app checks with Google before giving points for opening the app, finishing a round, watching an ad, or the Lucky Spinner. With no connection it says "No connection, cannot get points" (網路不通,無法取得點數), and the 5 points for opening the app are given when you come back to the app online. If the connection is down before an ad, the ad does not play; if it drops after you finish watching, that 1 point is kept and added the next time you open the app (or watch another ad in the Store) while signed in and online. If the connection is down when you finish a round, that 1 point is held and credited once you are back online the same day; it lapses after that day.
When you are not signed in: you earn no points (none for opening the app, finishing a round, watching an ad or the Lucky Spinner; the 1 point for a finished round is held and credited if you sign in to Google Play Games the same day, and lapses after that day). Charades (比手畫腳) and Undercover (誰是臥底), unlocked when you first open the app, can still be played, and the points and unlocked items already on this device can still be used, but they stay on this device only. The app tells you so and shows how to sign in. Purchases are not affected.
Deleting: in the Store (商品中心), tap "Delete game save" (刪除遊戲存檔). If you are signed in to Google Play Games, or the points record on this device has synced with Google Play Games, you need to be signed in and online; otherwise only the save on this device is deleted. In the first case, your points saved game in the cloud goes back to the first-launch state (0 points, only Charades and Undercover unlocked), the cloud keeps only the reset record above, and the save on this device goes back to the first-launch state too; your other devices on the same account also go back to the first-launch state the next time they sync. The sign-in gift is given again at the next sync. Purchases are not affected. If this device goes offline before the app confirms that the deletion reached the cloud, the deletion is sent when this device next comes online — and points your other devices earned in the meantime are cleared too. The app asks you to keep this device online and stay on that page until it shows the deletion is done.
Deleting on Google's side: you can also delete the data Google keeps for games from Google Play Games or your Google Account (Google: "Users can delete their account and all associated games data collected by Google through their Play Games profile or Google MyAccount.").
Sharing and selling data
The developer shares, sells, and trades no data, because the developer holds none of yours. Data collected by the ad code is handled by Google; see "Ads" above. Purchase payments are handled by Google Play; see "Purchases" above. Your Play Games saved game is kept by Google in your own account; see "Google Play Games saved games" above.
Under Google Play's Data safety categories, this data sent to Google by the ad code counts as collected and shared. Under the same categories, the data the app saves to your Play Games saved game through Google Play Games Services, and the player identity the service handles, count as collected.
Data retention and deletion
The developer: runs no server and keeps none of your data, so there is nothing to delete.
Data stored on your device: stays on your device until you clear the app's data or uninstall it (see "Your rights").
Your Play Games saved game: kept in your own Google account until you tap "Delete game save" (刪除遊戲存檔; the save goes back to the first-launch state and only the reset record is kept besides it), or delete games data from Google Play Games or your Google Account (see "Google Play Games saved games").
Data collected by Google's ad code: kept and deleted by Google under its own policies; see the Google Privacy Policy.
Security in transit: the app sends no data to the developer; data the ad code sends to Google is encrypted with TLS, and Play Games Services data is sent over HTTPS.
Your rights
To delete what the app stores on your device: uninstall the app, or go to Settings → Apps → Party Games → Storage → Clear data.
To delete your Play Games saved game: tap "Delete game save" (刪除遊戲存檔) in the Store (商品中心), or delete games data from Google Play Games or your Google Account (see "Google Play Games saved games").
To see that data: your settings and imported fonts are visible in the app's settings screens; your points and what you earned today are on the Points (點數) tab in the Store (商品中心).
Advertising ID: reset or delete it in your device's system settings (see "Ads").
Data Google receives: handled under Google's Privacy Policy; you can exercise your rights with the tools Google provides.
You do not need to send the developer a request. The developer holds nothing of yours to give you or to delete.
Changes to this policy
If the app later gains another feature that transmits data (for example, an online question bank), we will update this policy and its date first, before that version ships.
Contact
For any privacy question, write to: dino9021.app@gmail.com